echo "*"
echo "**"
echo "***"
echo "****"
echo "*****"
echo "******"
echo "*START*"
echo "********"
echo "-------------------------------------------------------"
echo "--------------------100% loaded...---------------------"
echo "-------------------------------------------------------"
*******************************************************
::::Bl!zZ's Userconfig 1.0!::::
*******************************************************
::::TETSEN? UND FÜR IMMER BEHALTEN ;-)::::
*******************************************************
::::update: 27.10.2012::::
*******************************************************
*******************************************************
::::SYSTEM::::
*******************************************************
//WINDOWS 7-64BIT-SP1
//AMD PHENOM(tm) II X6 1090T PROCESSOR 3.20 GHz
//12 GB ARBEITSSPEICHER
//ATI RADEON HD 5700 SERIES
*******************************************************
*******************************************************
::::LAUNCH COMMANDS::::
*******************************************************
//-noforcemaccel ; Use desktop mouse acceleration settings
//-noforcemspd ; Use desktop mouse speed settings
//-dxlevel 81 ;KLEINER TIP DirectX 8.1 (HEAVY SPIELER) -dxlevel 95 (LIGHT SPIELER)
//-h 1024
//-w 768
//-novid
//-heapsize 4194304 ;DIE HÄLFTE DES ARBEITSSPEICHERS
//-high
//-32bit ; Enables 32Bit rendering.
//-novid ; When loading a game with this parameter, the intro Valve video will not play.
//-refresh 60 ; Changes the Hertz for monitors HL2 Engine. CRT 60-100 85=Common LCD 60-75
//-nojoy ; Remove joystick support, more ram free.
//-noipx ; Disables LAN protocall.
//-Noborder
//-Nod3d9ex
//-Nocrashdialog ; Suppresses some 'memory could not be read' unhandled errors
//-Noassert
//-console ; When launching Half-Life, this will take you straight to the console.
//-threads 6 ; WIEVIEL KERNE
****************************************************
::::Binds & Scripts::::
****************************************************
alias cfg_version "echo Bl!zZ'S Cfg v1.20, multicore + highfps"
bind F1 "+overview_largemap"
bind F2 "ch_groesser"
bind F3 "ch_kleiner"
bind F4 "crosshairfarbe"
bind KP_LEFTARROW "say !medic"
bind F6 "exec serverinfo.cfg"
bind F7 "toggleconsole"
bind F9 "incrementvar mat_monitorgamma 1.6 2.2 0.4"
bind F12 "jpeg"
bind h "dropammo; voice_takeammo"
bind "5" "exec mediumrates.cfg"
bind "6" "exec highrates.cfg"
bind "7" "exec lowrates.cfg"
bind "8" "exec light.cfg"
bind "9" "exec Heavy.cfg"
echo "~~~ ...keybinds successfully loaded ~~~"
****************************************************
::::CPU settings::::
****************************************************
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "1"
host_thread_mode "6"
mat_queue_mode "2"
mem_max_heapsize "6144"
mem_min_heapsize "6144"
net_queued_packet_thread "1"
r_3dnow "1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_sse2 "1"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
snd_mix_async "1"
studio_queue_mode "1"
echo "~~~ ...CPU Settings successfully loaded ~~~"
****************************************************
::::CROSSHAIR settings::::
****************************************************
alias "ch_groesser" "incrementvar cl_crosshair_scale 10 30 1"
alias "ch_kleiner" "incrementvar cl_crosshair_scale 10 30 -1"
alias "farbe1" "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0; alias crosshairfarbe farbe2"
alias "farbe2" "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 255; alias crosshairfarbe farbe3"
alias "farbe3" "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0; alias crosshairfarbe farbe4"
alias "farbe4" "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 255; alias crosshairfarbe farbe5"
alias "farbe5" "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0; alias crosshairfarbe farbe6"
alias "farbe6" "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255; alias crosshairfarbe farbe7"
alias "farbe7" "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0; alias crosshairfarbe farbe8"
alias "farbe8" "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255; alias crosshairfarbe farbe1"
farbe2
cl_crosshair_alpha "600000"
cl_crosshair_approach_speed "0" //Geschwindigkeit, mit der das Fadenkreuz beim Laufen groesser wird (0=gar nicht, 1=hoechste, 0.015=Standard)
cl_crosshair_file "crosshair4" //Fadenkreuz
cl_dynamic_crosshair "0" //Fadenkreuz wird beim Laufen groesser (0=aus, 1=an)
cl_observercrosshair "1"
cl_crosshair_scale "13"
echo "~~~ ...crosshair settings successfully loaded ~~~"
****************************************************
::::GAMEPLAY settings::::
****************************************************
_overview_mode "1"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
bloodspray "1"
benchframe "999999"
cl_autoreload "1"
cl_autorezoom "0"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_chatfilters "31"
cl_deatheffect_always_on "0"
cl_deathicon_height "12"
cl_deathicon_width "0"
cl_dod_freezecam "0"
cl_enabledeatheffects "0"
cl_enabledeathfilmgrain "0"
cl_enablespectatoreffects "0"
cl_gunlowerangle "30"
cl_gunlowerspeed "2"
cl_identiconmode "2"
cl_low_violence "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_spec_mode "6"
cl_wpn_sway_interp "0"
cl_wpn_sway_scale "0"
commentary "0"
developer "0"
hud_autoaim_method "0"
hud_centerid "1"
hud_classautokill "0"
hud_deathnotice_time "5"
hud_draw_fixed_reticle "0"
hud_fastswitch "1"
mat_filmgrain "0"
overview_alpha "1"
overview_health "1"
overview_locked "1"
overview_names "0"
overview_tracks "0"
overview_zoom "2.5"
spec_scoreboard "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
echo "~~~ ...gameplay settings successfully loaded ~~~"
****************************************************
::::GRAPHICS settings::::
****************************************************
budget_history_range_ms "5"
budget_background_alpha "0"
budget_bargraph_background_alpha "128"
budget_show_averages "0"
budget_show_peaks "0"
cc_captiontrace "1"
cc_linger_time "1"
cl_SetupAllBones "0"
cl_ShowSunVectors "0"
cl_coldbreath_enable "0"
cl_debugrumble "0"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "128"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_detaildist "0"
cl_detailfade "400"
cl_ejectbrass "0"
cl_idealpitchscale "0.8"
cl_muzzleflash_dlight_1st "1"
cl_muzzleflash_dlight_3rd "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "1"
cl_ragdoll_fade_time "1"
cl_ragdoll_physics_enable "1"
cl_rumblescale "1"
cl_show_splashes "0"
closecaption "0"
flex_rules "0"
flex_smooth "0"
g_ragdoll_fadespeed "100"
gl_clear "0"
ifm_steadycam_2ddragconstant "11"
ifm_steadycam_2dspringconstant "33"
ifm_steadycam_armspeed "0.5"
ifm_steadycam_mousefactor "1"
ifm_steadycam_mousepower "1"
ifm_steadycam_noise "0"
ifm_steadycam_rotatedamp "0.95"
ifm_steadycam_rotaterate "60"
ifm_steadycam_sensitivity "1"
ifm_steadycam_zoomdamp "0.95"
ifm_steadycam_zoomspeed "1"
joystick "0"
jpeg_quality "100"
lookspring "0"
lookstrafe "0"
mat_aaquality "0"
mat_antialias "2"
mat_autoexposure_max "4"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_bloomamount_rate "9,9999f"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disablehwmorph "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcemanagedtextureintohardware "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdr_manual_tonemap_rate "0"
mat_mipmaptextures "1"
mat_maxframelatency "2"
mat_monitorgamma "1.8"
mat_monitorgamma_tv_enabled "1"
mat_monitorgamma_tv_exp "2.5"
mat_monitorgamma_tv_range_max "275"
mat_monitorgamma_tv_range_min "0"
mat_motion_blur_enabled "1"
mat_motion_blur_falling_max "90.0"
mat_motion_blur_strength " 7.0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_software_aa_strength "-1.0"
mat_software_aa_quality "0"
mat_software_aa_edge_threshold "1.0"
mat_software_aa_blur_one_pixel_lines "0.5"
mat_software_aa_tap_offset "1.0"
mat_software_aa_debug "0"
mat_software_aa_strength_vgui "-1.0"
mat_specular "1"
mat_supportflashlight "1"
mat_trilinear "0"
mat_vsync "0"
mp_decals "200"
muzzleflash_light "0"
option_duck_method_default "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_PhysPropStaticLighting "1"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_ambientboost "0"
r_ambientfactor "1"
r_ambientmin "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "100"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "1"
r_drawflecks "0"
r_drawmodeldecals "1"
r_drawspecificstaticprop "-1"
r_dynamic "0"
r_entityclips "0"
r_eyegloss "0"
r_eyes "0"
r_fastzreject "0"
r_flex "0"
r_hunkalloclightmaps "1"
r_lightaverage "0"
r_lod "2"
r_maxmodeldecal "10"
r_maxsampledist "64"
r_maxdlights "300"
r_occlusion "0"
r_propsmaxdist "1"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "8"
r_shadowrendertotexture "0"
r_shadows "1"
r_teeth "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "1"
r_worldlights "0"
ragdoll_sleepaftertime "3"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalphawidth "0"
rope_subdiv "0"
rope_wind_dist "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
echo "~~~ ...GFX settings successfully loaded ~~~"
****************************************************
::::NETSETTINGS settings::::
****************************************************
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "67"
cl_downloadfilter "nosounds"
cl_forcepreload "1"
cl_interp "0.041"
cl_interp_all "1"
cl_interp_npcs "1"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_resend "2.5"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "10"
cl_updaterate "67"
fps_max "250"
net_compresspackets "1"
net_compresspackets_minsize "128"
net_graph "1"
net_graphheight "0"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "1"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_maxfilesize "16"
net_maxfragments "1492"
net_maxroutable "1260"
net_scale "5"
net_splitpacket_maxrate "1048576"
net_splitrate "1048576"
rate "83160"
echo "~~~ ...network settings successfully loaded ~~~"
****************************************************
::::SOUND settings::::
****************************************************
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
dod_playwinmusic "0"
dod_playachievementsound "0"
dod_playrivalrysounds "0"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
echo "~~~ ...sound settings successfully loaded ~~~"
****************************************************
::::MAUS settings::::
****************************************************
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.00"
m_customaccel_max "0"
m_customaccel_exponent "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "5.0"
zoom_sensitivity_ratio "1.2"
****************************************************
::::Contents::::
****************************************************
// Module 1: Netgraph script
// Module 2: Rocketjump
// Module 3: Weapons spec.
// Module 4: Lautstaerke
// Module 5: Duckslow
// Module 6: Befehle
****************************************************
::::Module 1: Netgraph script::::
****************************************************
alias +fps "net_graph 1; cl_showfps 1"
alias -fps "net_graph 0; cl_showfps 0"
bind "bind taste" "+fps"
****************************************************
::::Module 2: Rocketjump::::
****************************************************
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "bind taste" "+cjump"
****************************************************
::::Module 3: Weapons spec::::
****************************************************
alias wepGre_ "use weapon_frag_ger; use weapon_frag_us; use weapon_smoke_ger; use weapon_smoke_us"
alias wepKni_ "use weapon_amerknife; use weapon_spade"
alias wepSec_ "use weapon_colt; use weapon_p38; use weapon_c96; use weapon_m1carbine"
alias wepRpg_ "use weapon_bazooka; use weapon_pschreck"
alias wepRif_ "use weapon_k98; use weapon_garand; use weapon_k98_scoped; use weapon_spring"
alias wepRgr_ "use weapon_riflegren_ger; use weapon_riflegren_us"
alias wepSub_ "use weapon_mp40; use weapon_thompson"
alias wepMac_ "use weapon_bar; use weapon_mp44; use weapon_mg42; use weapon_30cal"
alias wepSec "wepSec_"
alias wepPri "wepRif_; wepSub_; wepMac_; wepRpg_"
// Grenade cycle
alias pgre "use weapon_frag_ger; use weapon_frag_us; use weapon_riflegren_ger; use weapon_riflegren_us"
alias pgre2 "use weapon_smoke_ger; use weapon_smoke_us"
alias grenup "gu1"
alias gu1 "pgre2; pgre; alias grenup gu2; alias grendn gu1"
alias gu2 "pgre; pgre2; alias grenup gu1; alias grendn gu2"
alias grendn "gu2
****************************************************
::::Module 4: Lautstaerke::::
****************************************************
bind "F10" "toggle voice_scale 1 .75 .5 .25 0" // Ingamevoice Lautstaerke: 100% / 75% / 50% / 25% / AUS
****************************************************
::::Module 5: Duckslow::::
****************************************************
alias +duckslow "+duck; sensitivity 2.5"
alias -duckslow "-duck; sensitivity 5.0"
bind "bind taste" "+duckslow"
****************************************************
::::Module 6: Befehle::::
****************************************************
// Wird für manche Befehle benötigt
sv_cheats "1"
//Befehle
con_enable "1"
****************************************************
::::userconfig End Here! - Bl!zZ::::
****************************************************
/// Clear console and output some information
cl_clearhinthistory
clear_debug_overlays
clear
echo ""
echo "---------------------------------"
echo " Memory stats "
echo "---------------------------------"
memory
echo " "
echo "---------------------------------"
echo " Code support "
echo "---------------------------------"
echo ""
echo "---------------------------------"
echo " Bl!zZ's Userconfig Related "
echo "---------------------------------"
echo ""
version
userconfig + high fps config
einfach nach fragen wegen der anderen cfg`s ;-)

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