userconfig

echo "*"
echo "**"
echo "***"
echo "****"
echo "*****"
echo "******"
echo "*START*"
echo "********"
echo "-------------------------------------------------------"
echo "--------------------100% loaded...---------------------"
echo "-------------------------------------------------------"
 

*******************************************************
            ::::Bl!zZ's  Userconfig 1.0!::::
*******************************************************
            ::::TETSEN? UND FÜR IMMER BEHALTEN ;-)::::
*******************************************************
           ::::update: 27.10.2012::::
*******************************************************


*******************************************************
              ::::SYSTEM::::
*******************************************************
//WINDOWS 7-64BIT-SP1
//AMD PHENOM(tm) II X6 1090T PROCESSOR 3.20 GHz
//12 GB ARBEITSSPEICHER
//ATI RADEON HD 5700 SERIES
*******************************************************


*******************************************************
             ::::LAUNCH COMMANDS::::
*******************************************************

//-noforcemaccel ; Use desktop mouse acceleration settings
//-noforcemspd   ; Use desktop mouse speed settings
//-dxlevel 81    ;KLEINER TIP DirectX 8.1 (HEAVY SPIELER) -dxlevel 95 (LIGHT SPIELER)
//-h 1024 
//-w 768 
//-novid 
//-heapsize 4194304 ;DIE HÄLFTE DES ARBEITSSPEICHERS
//-high 
//-32bit            ; Enables 32Bit rendering.
//-novid            ; When loading a game with this parameter, the intro Valve video will not play.
//-refresh 60       ; Changes the Hertz for monitors HL2 Engine. CRT 60-100 85=Common LCD 60-75 
//-nojoy            ; Remove joystick support, more ram free.
//-noipx            ; Disables LAN protocall.
//-Noborder
//-Nod3d9ex
//-Nocrashdialog    ; Suppresses some 'memory could not be read' unhandled errors
//-Noassert 
//-console  ; When launching Half-Life, this will take you straight to the console.
//-threads 6        ; WIEVIEL KERNE 


****************************************************
             ::::Binds & Scripts::::
****************************************************

alias	cfg_version "echo Bl!zZ'S Cfg v1.20, multicore + highfps"
bind	F1				"+overview_largemap"
bind	F2 		"ch_groesser"
bind	F3		"ch_kleiner"
bind	F4		"crosshairfarbe"
bind	KP_LEFTARROW		"say !medic"
bind	F6			"exec serverinfo.cfg"
bind 	F7				"toggleconsole"
bind	F9	"incrementvar mat_monitorgamma 1.6 2.2 0.4"
bind	F12				"jpeg"
bind	h				"dropammo; voice_takeammo"
bind "5"		"exec mediumrates.cfg"
bind "6"		"exec highrates.cfg"
bind "7"		"exec lowrates.cfg"
bind "8"                "exec light.cfg"
bind "9"	        "exec Heavy.cfg"

echo	"~~~ ...keybinds successfully loaded ~~~"

****************************************************
             ::::CPU settings::::
****************************************************

cl_threaded_bone_setup					"0"
cl_threaded_client_leaf_system			"1"
host_thread_mode						"6"
mat_queue_mode							"2"
mem_max_heapsize					"6144"
mem_min_heapsize					"6144"
net_queued_packet_thread				"1"
r_3dnow								"1"
r_queued_decals							"0"
r_queued_post_processing				"0"
r_queued_ropes							"0"
r_sse2							"1"
r_sse_s								"1"
r_threaded_client_shadow_manager		"1"
r_threaded_particles					"1"
r_threaded_renderables					"1"
snd_mix_async							"1"
studio_queue_mode						"1"
echo	"~~~ ...CPU Settings successfully loaded ~~~"

****************************************************
             ::::CROSSHAIR settings::::
****************************************************

alias	"ch_groesser"	"incrementvar cl_crosshair_scale 10 30 1"
alias	"ch_kleiner"	"incrementvar cl_crosshair_scale 10 30 -1"

alias	"farbe1"	"cl_crosshair_red 0;	cl_crosshair_green 0;	cl_crosshair_blue 0;	alias crosshairfarbe farbe2"
alias	"farbe2"	"cl_crosshair_red 0;	cl_crosshair_green 0;	cl_crosshair_blue 255;	alias crosshairfarbe farbe3"
alias	"farbe3"	"cl_crosshair_red 0;	cl_crosshair_green 255;	cl_crosshair_blue 0;	alias crosshairfarbe farbe4"
alias	"farbe4"	"cl_crosshair_red 0;	cl_crosshair_green 255;	cl_crosshair_blue 255;	alias crosshairfarbe farbe5"
alias	"farbe5"	"cl_crosshair_red 255;	cl_crosshair_green 0;	cl_crosshair_blue 0;	alias crosshairfarbe farbe6"
alias	"farbe6"	"cl_crosshair_red 255;	cl_crosshair_green 0;	cl_crosshair_blue 255;	alias crosshairfarbe farbe7"
alias	"farbe7"	"cl_crosshair_red 255;	cl_crosshair_green 255;	cl_crosshair_blue 0;	alias crosshairfarbe farbe8"
alias	"farbe8"	"cl_crosshair_red 255;	cl_crosshair_green 255;	cl_crosshair_blue 255;	alias crosshairfarbe farbe1"


farbe2
cl_crosshair_alpha			"600000"
cl_crosshair_approach_speed	"0"				//Geschwindigkeit, mit der das Fadenkreuz beim Laufen groesser wird (0=gar nicht, 1=hoechste, 0.015=Standard)
cl_crosshair_file			"crosshair4"	//Fadenkreuz
cl_dynamic_crosshair		"0"				//Fadenkreuz wird beim Laufen groesser (0=aus, 1=an)
cl_observercrosshair		"1"
cl_crosshair_scale			"13"
echo	"~~~ ...crosshair settings successfully loaded ~~~"

****************************************************
             ::::GAMEPLAY settings::::
****************************************************

_overview_mode				"1"
overview_health 				"1"
overview_names 					"1"
overview_preferred_mode 			"1" 
bloodspray					"1"
benchframe                              "999999"
cl_autoreload				"1"
cl_autorezoom				"0"
cl_bob						"0"
cl_bobcycle					"0.8"
cl_bobup					"0.5"
cl_chatfilters				"31"
cl_deatheffect_always_on	"0"
cl_deathicon_height			"12"
cl_deathicon_width			"0"
cl_dod_freezecam			"0"
cl_enabledeatheffects		"0"
cl_enabledeathfilmgrain		"0"
cl_enablespectatoreffects	"0"
cl_gunlowerangle			"30"
cl_gunlowerspeed			"2"
cl_identiconmode			"2"
cl_low_violence				"0"
cl_showhelp					"0"
cl_showpluginmessages		"0"
cl_spec_mode				"6"
cl_wpn_sway_interp			"0"
cl_wpn_sway_scale			"0"
commentary					"0"
developer					"0"
hud_autoaim_method			"0"
hud_centerid 				"1"
hud_classautokill			"0"
hud_deathnotice_time		"5"
hud_draw_fixed_reticle		"0"
hud_fastswitch				"1"
mat_filmgrain				"0"
overview_alpha				"1"
overview_health				"1"
overview_locked				"1"
overview_names				"0"
overview_tracks				"0"
overview_zoom				"2.5"
spec_scoreboard				"0"
violence_ablood				"1"
violence_agibs				"1"
violence_hblood				"1"
violence_hgibs				"1"
echo	"~~~ ...gameplay settings successfully loaded ~~~"

****************************************************
             ::::GRAPHICS settings::::
****************************************************

budget_history_range_ms                           "5"
budget_background_alpha					"0"
budget_bargraph_background_alpha		"128"
budget_show_averages					"0"
budget_show_peaks						"0"
cc_captiontrace							"1"
cc_linger_time							"1"
cl_SetupAllBones						"0"
cl_ShowSunVectors						"0"
cl_coldbreath_enable					"0"
cl_debugrumble							"0"
cl_detail_avoid_force					"0.4"
cl_detail_avoid_radius					"128"
cl_detail_avoid_recover_speed			"0.25"
cl_detail_max_sway						"5"
cl_detaildist							"0"
cl_detailfade						"400"
cl_ejectbrass							"0"
cl_idealpitchscale					"0.8"
cl_muzzleflash_dlight_1st				"1"
cl_muzzleflash_dlight_3rd				"1"
cl_phys_props_enable					"0"
cl_phys_props_max						"0"
cl_playerspraydisable					"1"
cl_ragdoll_collide						"1"
cl_ragdoll_fade_time					"1"
cl_ragdoll_physics_enable				"1"
cl_rumblescale							"1"
cl_show_splashes						"0"
closecaption							"0"
flex_rules							"0" 
flex_smooth							"0"
g_ragdoll_fadespeed					"100"
gl_clear							"0"
ifm_steadycam_2ddragconstant			"11"
ifm_steadycam_2dspringconstant			"33"
ifm_steadycam_armspeed					"0.5"
ifm_steadycam_mousefactor				"1"
ifm_steadycam_mousepower				"1"
ifm_steadycam_noise						"0"
ifm_steadycam_rotatedamp				"0.95"
ifm_steadycam_rotaterate				"60"
ifm_steadycam_sensitivity				"1"
ifm_steadycam_zoomdamp					"0.95"
ifm_steadycam_zoomspeed					"1"
joystick							"0"
jpeg_quality						"100"
lookspring							"0"
lookstrafe							"0"
mat_aaquality						"0"
mat_antialias						"2"
mat_autoexposure_max                            "4"
mat_bloom_scalefactor_scalar			"0"
mat_bloomscale							"0"
mat_bufferprimitives					"1"
mat_bumpmap							"0"
mat_clipz							"1"
mat_bloomamount_rate                            "9,9999f" 
mat_colorcorrection						"0"
mat_compressedtextures					"1"
mat_debugdepth							"0"
mat_debugdepthmode						"0"
mat_debugdepthval 				"128"
mat_debugdepthvalmax 				"256"
mat_disable_bloom						"1"
mat_disable_fancy_blending				"1"
mat_disable_lightwarp					"1"
mat_disable_ps_patch					"1"
mat_disablehwmorph						"1"
mat_fastspecular						"1"
mat_filterlightmaps						"1"
mat_filtertextures						"1"
mat_forceaniso							"0"
mat_forcemanagedtextureintohardware		"0"
mat_hdr_enabled							"0"
mat_hdr_level							"0"
mat_hdr_manual_tonemap_rate				"0"
mat_mipmaptextures						"1"
mat_maxframelatency                             "2"
mat_monitorgamma					"1.8"
mat_monitorgamma_tv_enabled				"1"
mat_monitorgamma_tv_exp					"2.5"
mat_monitorgamma_tv_range_max			"275"
mat_monitorgamma_tv_range_min			"0" 
mat_motion_blur_enabled					"1"
mat_motion_blur_falling_max                     "90.0"
mat_motion_blur_strength                        " 7.0"
mat_non_hdr_bloom_scalefactor			"0"
mat_parallaxmap							"0"
mat_picmip							"2"
mat_reducefillrate						"1"
mat_software_aa_strength				"-1.0"
mat_software_aa_quality					"0"
mat_software_aa_edge_threshold			"1.0"
mat_software_aa_blur_one_pixel_lines	"0.5"
mat_software_aa_tap_offset				"1.0"
mat_software_aa_debug					"0"
mat_software_aa_strength_vgui			"-1.0"
mat_specular							"1"
mat_supportflashlight					"1"
mat_trilinear							"0"
mat_vsync							"0"
mp_decals						"200"
muzzleflash_light						"0"
option_duck_method_default				"1"
props_break_max_pieces					"0"
props_break_max_pieces_perframe			"0"
r_3dsky								"0"
r_PhysPropStaticLighting				"1"
r_WaterDrawReflection					"0"
r_WaterDrawRefraction					"0"
r_ambientboost							"0"
r_ambientfactor							"1"
r_ambientmin							"0"
r_cheapwaterend							"1"
r_cheapwaterstart						"1"
r_decal_cullsize					"9999"
r_decals						"100"
r_decalstaticprops						"0"
r_dopixelvisibility						"0"
r_drawbatchdecals						"0"
r_drawdetailprops						"1"
r_drawflecks							"0"
r_drawmodeldecals						"1"
r_drawspecificstaticprop				"-1"
r_dynamic							"0"
r_entityclips							"0"
r_eyegloss						       "0"
r_eyes								"0"
r_fastzreject							"0"
r_flex								"0"
r_hunkalloclightmaps					"1"
r_lightaverage							"0"
r_lod								"2"
r_maxmodeldecal							"10"
r_maxsampledist							"64"
r_maxdlights					               "300"
r_occlusion							"0"
r_propsmaxdist							"1"
r_renderoverlayfragment					"0"
r_rootlod							"2"
r_ropetranslucent						"0"
r_shadowmaxrendered						"8"
r_shadowrendertotexture					"0"
r_shadows							"1"
r_teeth								"0"
r_waterforceexpensive					"0"
r_waterforcereflectentities				"0"
r_worldlightmin							"1"
r_worldlights							"0"
ragdoll_sleepaftertime					"3"
rope_averagelight						"0"
rope_collide							"0"
rope_rendersolid						"0"
rope_smooth							"0"
rope_smooth_enlarge						"0"
rope_smooth_maxalphawidth				"0"
rope_subdiv							"0"
rope_wind_dist							"0"
texture_budget_background_alpha			"9999999"
texture_budget_panel_height                                     "0"
texture_budget_panel_width                                      "0"

echo	"~~~ ...GFX settings successfully loaded ~~~"

****************************************************
             ::::NETSETTINGS settings::::
****************************************************

cl_allowdownload			"1"
cl_allowupload				"1"
cl_cmdrate					"67"
cl_downloadfilter			"nosounds"
cl_forcepreload				"1"
cl_interp					"0.041"
cl_interp_all				"1"
cl_interp_npcs				"1"
cl_interp_ratio				"1"
cl_lagcompensation			"1"
cl_pred_optimize			"2"
cl_predict                              "1" 
cl_predictweapons			"1"
cl_resend					"2.5"
cl_smooth					"1"
cl_smoothtime				"0.01"
cl_timeout 					"10"
cl_updaterate				"67"
fps_max						"250"
net_compresspackets			"1"
net_compresspackets_minsize	"128"
net_graph					"1"
net_graphheight				"0"
net_graphmsecs				"400"
net_graphpos				"1"
net_graphproportionalfont	"1"
net_graphshowinterp			"1"
net_graphshowlatency		"1"
net_graphsolid				"1"
net_graphtext				"1"
net_maxfilesize				"16"
net_maxfragments			"1492"
net_maxroutable				"1260"
net_scale					"5"
net_splitpacket_maxrate		"1048576"
net_splitrate				"1048576"
rate						"83160"
echo	"~~~ ...network settings successfully loaded ~~~"

****************************************************
             ::::SOUND settings::::
****************************************************

dsp_enhance_stereo 				"0"
dsp_mix_max 					"0.9"
dsp_room 					"0"
dsp_slow_cpu 					"0"
dsp_spatial 					"40"
dsp_speaker 					"50"
dsp_volume 					"2.0"
dsp_water 					"14"
dod_playwinmusic			"0"
dod_playachievementsound	"0"
dod_playrivalrysounds		"0"
room_type 					"0"
snd_async_fullyasync 				"0"
snd_duckerattacktime 				"0.5"
snd_duckerreleasetime 				"2.5"
snd_duckerthreshold 				"0.15"
snd_ducktovolume 				"0.55"
snd_mixahead 					"0.1"
snd_musicvolume 				"0"
snd_noextraupdate 				"1"
snd_pitchquality 				"1"
snd_profile 					"0"
snd_surround_speakers 				"0"
soundscape_flush 				"9999"
suitvolume					"0"
voice_enable 					"1"
voice_forcemicrecord 				"1"
voice_modenable 				"1"
echo	"~~~ ...sound settings successfully loaded ~~~"

****************************************************
             ::::MAUS settings::::
****************************************************

m_forward 			        "1"
m_customaccel 				"0"
m_customaccel_scale 			"0.00"
m_customaccel_max 			"0"
m_customaccel_exponent 			"0"
m_mouseaccel1 				"0"
m_mouseaccel2 				"0"
m_mousespeed 				"0"
m_yaw                                   "0.022"
m_pitch                                 "0.022"
sensitivity   "5.0"
zoom_sensitivity_ratio    "1.2"

****************************************************
             ::::Contents::::
****************************************************

// Module 1: Netgraph script
// Module 2: Rocketjump
// Module 3: Weapons spec.
// Module 4: Lautstaerke
// Module 5: Duckslow
// Module 6: Befehle
****************************************************
           ::::Module 1: Netgraph script::::
****************************************************

alias +fps "net_graph 1; cl_showfps 1"
alias -fps "net_graph 0; cl_showfps 0"
bind "bind taste" "+fps"

****************************************************
             ::::Module 2: Rocketjump::::
****************************************************

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "bind taste" "+cjump"

****************************************************
           ::::Module 3: Weapons spec::::
****************************************************

alias wepGre_ "use weapon_frag_ger; use weapon_frag_us; use weapon_smoke_ger; use weapon_smoke_us"
alias wepKni_ "use weapon_amerknife; use weapon_spade"
alias wepSec_ "use weapon_colt; use weapon_p38; use weapon_c96; use weapon_m1carbine"
alias wepRpg_ "use weapon_bazooka; use weapon_pschreck"
alias wepRif_ "use weapon_k98; use weapon_garand; use weapon_k98_scoped; use weapon_spring"
alias wepRgr_ "use weapon_riflegren_ger; use weapon_riflegren_us"
alias wepSub_ "use weapon_mp40; use weapon_thompson"
alias wepMac_ "use weapon_bar; use weapon_mp44; use weapon_mg42; use weapon_30cal"

alias wepSec "wepSec_"
alias wepPri "wepRif_; wepSub_; wepMac_; wepRpg_"


// Grenade cycle
alias pgre "use weapon_frag_ger; use weapon_frag_us; use weapon_riflegren_ger; use weapon_riflegren_us"
alias pgre2 "use weapon_smoke_ger; use weapon_smoke_us"

alias grenup "gu1"
alias gu1 "pgre2; pgre; alias grenup gu2; alias grendn gu1"
alias gu2 "pgre; pgre2; alias grenup gu1; alias grendn gu2"
alias grendn "gu2

****************************************************
           ::::Module 4: Lautstaerke::::
****************************************************

bind "F10" "toggle voice_scale 1 .75 .5 .25 0"   // Ingamevoice Lautstaerke:  100% / 75% / 50% / 25% / AUS

****************************************************
           ::::Module 5: Duckslow::::
****************************************************

alias +duckslow "+duck; sensitivity 2.5"
alias -duckslow "-duck; sensitivity 5.0"
bind "bind taste" "+duckslow"

****************************************************
           ::::Module 6: Befehle::::
****************************************************

// Wird für manche Befehle benötigt
sv_cheats "1"


//Befehle
con_enable "1"

****************************************************
         ::::userconfig End Here! - Bl!zZ::::
****************************************************

/// Clear console and output some information
cl_clearhinthistory
clear_debug_overlays
clear
echo ""
echo "---------------------------------"
echo "           Memory stats          "
echo "---------------------------------"
memory
echo " "
echo "---------------------------------"
echo "           Code support          "
echo "---------------------------------"
echo ""
echo "---------------------------------"
echo "   Bl!zZ's Userconfig Related    "
echo "---------------------------------"
echo ""
version

userconfig + high fps config

einfach nach fragen wegen der anderen cfg`s ;-)

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Blizz's Levels
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    Points: 35
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  • A2: Tenderfoot
    Account Age: 6 months
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Date Added
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